π°Game economy
Control Spice inflation
The most important goal we have with SpiceRush is to create a fun game so that playing it is the main reason for logging in, and potential token earnings comes later on.
But keeping the economy flow viable is (along with creating a fun game) the one and only real challenge every p2e has to face.
Here is what we imagined to control the economy:
Impose a dynamic rate on Spice Ore / Spice tokens cashout & land rewards
Use alpha & (1 - alpha) rate to balance out mining rewards & land rewards so that there is not only one winning strategy (economy balance)
Refill spice rewards pool by taking tax from game economy flows
Create liquidity automatically from game economy flows
Incentivize liquidity creation with our partners to stabilize liquidity rate
Character & Lands potential deaths & destructions with risky PvE & PvP
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